AI Insights · Timothy · December 2021
Top 5 Sandbox-like Games on iOS in Sweden Q4 2021
In Q4 2021, sandbox-like games such as Roblox and Rec Room saw varying trends in downloads, revenue, and active users on iOS in Sweden.
During the fourth quarter of 2021, the performance of sandbox-like games on iOS in Sweden showed interesting trends. Here is a closer look at the top 5 games, based on data from Sensor Tower.
Roblox saw significant fluctuations in weekly revenue, starting at approximately $146K at the beginning of October and peaking at around $287K in early November. The quarter closed with revenue nearing $274K in the last week of December. Downloads varied, with a notable increase to 11.2K in the final week of December, up from around 5.1K in early December. Active users showed a consistent upward trend, reaching approximately 147K by the end of December from 133K at the start of the quarter.
Rec Room: Play with Friends experienced a modest increase in weekly revenue, peaking at around $458 in the week of December 20. Downloads surged to over 3.1K in the last week of December, significantly higher than the 644 at the start of the quarter. Active users also saw a dramatic rise, ending the quarter at approximately 5.2K, up from around 2K in late September.
MultiCraft — Build and Mine! did not generate any revenue during this period. However, downloads varied, peaking at approximately 2.1K in the first week of November. Active users saw a steady increase, reaching nearly 7.3K by the end of December from around 6.9K at the beginning of the quarter.
Block Craft 3D: Building Games had a more stable revenue trend, with a peak of $405 in the last week of December. Downloads fluctuated, with a high of approximately 1.8K in early November. Active users remained relatively stable, closing the quarter at around 11.1K.
IMVU: 3D Avatar Creator & Chat saw a significant spike in revenue to over $4.4K in the week of December 20. Downloads were highest in late November, reaching approximately 2.7K. Active users peaked at around 10.4K in late November, ending the quarter at approximately 7.5K.
These trends highlight the dynamic nature of user engagement and monetization in the sandbox-like games category on iOS in Sweden. For more detailed insights, visit Sensor Tower.